
UPDATES Hi all. Following on from the discussion post, welcome to the first official monthly update. Moving forward, there will be an update going up on the 8th of every month, following the closure of the activity check period. It will contain details regarding upcoming events, changes to the island, and any information of note. This will also be the space where any changes to the game will be mentioned (as seen below.) So again, without further adieu... Technical notes ➤ Applications There is no longer an app cycle in place. Reservations will still be in effect, and last a total of five days from the date they are posted. This means that new characters may arrive at any point during the month. This now means that AC will go up on the 1st, and close on the 7th. And a new Test Drive Meme and update post will go up on the 8th. ➤ Activity Checks There has been a tiny change to AC, with "Top levels and open posts: 10 points" being changed to "Open top levels and posts: 5 points", with the proviso that replies to any open top levels or posts are responded to in order to be usable. ➤ Monthly events As noted in the FAQ, the game was designed to have a game-wide event every month. However, given how early it is in the life of the game, there will be a slight alteration to that. Instead, there will now be a cycle of "big" events and mini events. The big events are game-wide changes, such as the introduction of the "wolf" and the thirst/water event. The mini-events are situations that require characters to group together to overcome, such as the previous diving event. The hope is, that by offering two options, players are given the chance to build CR outside of events as characters will be forced to work together during mini-events. Event information will be given at the end of these monthly updates, and will (generally) begin from the 14th of each month. A single log will be posted on that date for players to use, but it isn't compulsory. New logs and shard posts can be made by characters instead. ➤ Mirror shards Also, as noted in the FAQ, the shards are an open network, meaning that there is no way to lock conversations. As such, players should be aware that threadjacking/hopping is entirely possible at all times. It ultimately equates to someone butting in to a conversation. So if they want to continue with their previous topic of discussion, they'd need to take it back up with the person they were talking to afterwards.  November (not an) event The island is a deceptively small space. And on the night of the 14th, it'll be made that little bit smaller. When characters wake up after having fallen asleep on the 14th, they'll find themselves in a brand new environment. A circle of fifteen wooden cabins now exists towards the southern shore of the lake. Fourteen of these cabins have space for four to six occupants, as long as they don't mind losing their privacy. It's one room per cabin, with bunk beds aplenty. Surrounding the cabins is a series of felled trees. While not immediately apparent, there are a number of very rudimentary tree carvings hidden away on their surfaces. There's no rhyme or reason to their pattern. Some trees may be blank. Some may hold a carving or two. But there are twelve carvings in total. All animals. And all relevant to each of the characters currently on the island. (When characters arrive, their mark will appear overnight. When they disappear, so will their mark.) At the center of the circle sits a patch of scorched earth: an old firepit, with large rocks scattered nearby that were clearly set out as seats. Between the westernmost cabins, a pump stands, a source for all the clean water they want. The fifteenth cabin holds a few old pots and pans, a sink, a table. And if it wasn't clear enough for those signs that it was once a kitchen, the larder taking up a corner of the room is a dead giveaway. The food inside may not be farm fresh, but there's more than enough there that can be salvaged to get the group through the next week or two. If characters attempt to return to their former accommodations, they will find the buildings in a state of disrepair. Fixing that hole in the roof may be an option, replacing that support beam too, but the moment they fall asleep again, they'll find themselves back in one of the new cabins. Something wants them to stay there, and this might be one time where it's best to do as it wants. Island life ➤ Other than with new arrivals, the "wolf" will largely keep itself out of sight, no longer monitoring the inhabitants as closely as it used to. ➤ As a result, fauna begins to thrive again, with animals no longer finding the need to stay as hidden as they used to. (Now might be a good time to get your hunting face on!) ➤ That said, any characters who attempt to fish for food will find a distinct lack of catches. The fish aren't biting. In fact, they don't seem to be coming anywhere near the shore in the first place. ➤ Following the last mini-event, characters will still find themselves able to hold their breath underwater a little longer than they could before. But only by a minute or two. ➤ Characters using the shards for communication will begin to feel that they are being watched every time they use it. And not by anything good.As always, if you have any questions or concerns, please use the comment below to contact me and I'll have an answer for you asap! -------------------- 
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Questions.
Re: Questions.
Also, does this apply to new characters as well? Assuming they still initially awaken in the far reaches of the island, will they then find themselves here after first going to sleep?
Also, am I correct in assuming the effect is temporary? Will they at some point be able to return to what housing they chose?
no subject
It applies to new characters too. The FAQ has been updated to that effect.
Technically, it's temporary. But characters who return to their current housing will find it in a state of disrepair. So the more times they go back, the less habitable it'll be. Once the event is over, they could go back. But there might not be much to go back to.
no subject
Re: Questions.
I really wish we had been asked about this change. I know the idea is to get "people to work together", but this not only doesn't feel organic at all, but it's also a bit of inconsiderate to people who actually were already building their space. We had an actual blueprint of where we were staying at, already.
I don't hate the idea "on paper", but it should have been here when I arrived, not "forced" on me after having been here for a month and having allowed Keith to start building his own place and space somewhere else.
no subject
That said, there's a lot more to all this than characters just being put together. The details behind it all are something that will come out during gameplay, as information will be fed to players once the event is live.
no subject
—> does the animal ~appear~ to the character or anything like that? Or are players just choosing an animal they feel is appropriate?
—> the animal marks just appear on the carved trees, right? The characters aren’t also marked with the symbol?
—> it doesn’t apply to me/Bucky but it might for other characters: are the animals restricted to earth animals or can it be an animal native to the character’s home? For example if a character came from a place where three-headed mongooses exist, could that animal represent them?
And one about the waking-up-in-the-cabins thing:
—> can we assume that when they wake up, their "stuff" (their bag, spare clothes, whatever) has moved with them? Or will they have to return to their previous locale to get it? Or is it player's choice?
no subject
There isn't any physical representation of the animal beyond the mark. It's simply something to represent them.
The mark only appears on the tree, yes. And it'll show up in a place that isn't being watched.
The animals can be anything from any world, living or dead, real or not.
When characters wake up, they'll wake up with the same items they first arrived with. Anything else they've found since first arriving will still be in their previous homes, but can be reclaimed.
no subject
Carvings.
peter parker
Mordred
Takashi "Shiro" Shirogane
Lance
Keith
no subject
Bucky