Once upon a time, in a land not so far away...
You wake to the feeling of being watched. Of a set of unfamiliar eyes, of warm breath on the back of your neck. A jolt back to the land of the living, and it's gone. No matter how quick you are, how sneaky, the source of the disruption has long since disappeared, so you have no choice but to try and ignore it. To continue on with your day and try to set that moment of strangeness aside.
You eat, drink, speak with others. Perhaps you explore a little. Whatever it is you choose to do for the day, that feeling from the morning won't return. And by the time the sun sets and the moon glows brightly above, you've likely set those moments of strangeness aside. It's not like it's anything new, after all.
It's the same again for the next few days. No better, no worse. Something best ignored, right?
A speck of blood on the doorframe. That wasn't there before, was it?
A snap of twigs in the distance. A crunch of leaves.
Claw marks gouged deeply into the door.
Into the wall above your bed.
Scraps of red fabric, turned darker with blood. Pieces of fur. Of flesh.
Do you run and hide? Do you fight? Whatever you choose, it's definitely time to make sure your body parts aren't scattered next...
...what a horribly big mouth you have.
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Since first waking up on the island, characters have been stuck with that feeling of being watched. It isn't a constant. Isn't more than a few seconds at a time, dotted throughout the day. Investigation has never turned up much, and there's never been any sightings of the cause of it all.
Until now.
Throughout the first half of the week, characters will find themselves suffering from that feeling of being watched on a far more constant basis. Rather than it being a one-off, few seconds occurrence each day, that feeling will last for minutes at a time, and on multiple occasions.
However, it isn't until the fifth day that they'll start stumbling across physical signs of their monitoring. There are claw marks on doors. Spots of blood on the paths outside. A crack of twigs in the forests, or the imprint of bloodied paws in the snow.
Ten days in and those signs start finding their way indoors. Wet footprints, tinged with red. Claw marks in the walls, the floor. Torn sheets and the smell of wet...something. Whatever it is that's been watching you, its finally decided to come and say hello.
Two weeks in and characters will begin to have sightings of the creature, its fur dark and its eyes a glowing yellow. At times it looks like a wolf, prowling in the distance. At other times, it's walking on its hind legs, almost human were it not for the muzzle full of gleaming sharp teeth. Get too close, and it slips away like a shadow, gone between one blink and the next. It decides when to reach out to characters, not the other way round.
It's after characters finally get a good look at the creature that it starts leaving...gifts. Characters will start to find familiar items from their home worlds amidst the mess. The remains of a childhood pet, perhaps. Photographs of loved ones, faces torn almost beyond recognition. It's only once it delivers its final gift that the creature retreats to the trees again: a blood-splattered item of clothing that clearly belongs to the person the character misses the most at the time, alive or dead.
no subject
"Your skepticism may not be wrong," Zelda offered, frowning in concentration at the well. She extended her right hand toward the arch, then down to the water, seeking the source of the magic she was feeling. But the magic was so strong, she couldn't tell; it was like staring directly into a bright light.
"Whatever this is, it is certainly magical," she said with confidence. "And it looks like there are coins at the bottom."
no subject
"You think so?" She could at least feel that the well wasn't ordinary.
"I don't really know much about magic, so I guess I'll just take your word for it!" Even if magic seemed like a silly way to describe it.
"I guess other people have come here already. I wonder what they wished for?"
no subject
"I wonder," Zelda echoed. Monika's reactions thusfar made Zelda suspect that she came from somewhere that magic was not commonplace. But Zelda, as the holder of one of three pieces of an all-powerful wish granting relic, was more than a little worried about what wishes may have been granted at this well.
"By the look of this place, I suspect 'peace and prosperity' were not among those wishes." She thought about the dilapidated state of the village they presently lived in. "I wonder if those wishes could be the cause of whatever has happened here."