Once upon a time, in a land not so far away...
You wake to the feeling of being watched. Of a set of unfamiliar eyes, of warm breath on the back of your neck. A jolt back to the land of the living, and it's gone. No matter how quick you are, how sneaky, the source of the disruption has long since disappeared, so you have no choice but to try and ignore it. To continue on with your day and try to set that moment of strangeness aside.
You eat, drink, speak with others. Perhaps you explore a little. Whatever it is you choose to do for the day, that feeling from the morning won't return. And by the time the sun sets and the moon glows brightly above, you've likely set those moments of strangeness aside. It's not like it's anything new, after all.
It's the same again for the next few days. No better, no worse. Something best ignored, right?
A speck of blood on the doorframe. That wasn't there before, was it?
A snap of twigs in the distance. A crunch of leaves.
Claw marks gouged deeply into the door.
Into the wall above your bed.
Scraps of red fabric, turned darker with blood. Pieces of fur. Of flesh.
Do you run and hide? Do you fight? Whatever you choose, it's definitely time to make sure your body parts aren't scattered next...
...what a horribly big mouth you have.
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Since first waking up on the island, characters have been stuck with that feeling of being watched. It isn't a constant. Isn't more than a few seconds at a time, dotted throughout the day. Investigation has never turned up much, and there's never been any sightings of the cause of it all.
Until now.
Throughout the first half of the week, characters will find themselves suffering from that feeling of being watched on a far more constant basis. Rather than it being a one-off, few seconds occurrence each day, that feeling will last for minutes at a time, and on multiple occasions.
However, it isn't until the fifth day that they'll start stumbling across physical signs of their monitoring. There are claw marks on doors. Spots of blood on the paths outside. A crack of twigs in the forests, or the imprint of bloodied paws in the snow.
Ten days in and those signs start finding their way indoors. Wet footprints, tinged with red. Claw marks in the walls, the floor. Torn sheets and the smell of wet...something. Whatever it is that's been watching you, its finally decided to come and say hello.
Two weeks in and characters will begin to have sightings of the creature, its fur dark and its eyes a glowing yellow. At times it looks like a wolf, prowling in the distance. At other times, it's walking on its hind legs, almost human were it not for the muzzle full of gleaming sharp teeth. Get too close, and it slips away like a shadow, gone between one blink and the next. It decides when to reach out to characters, not the other way round.
It's after characters finally get a good look at the creature that it starts leaving...gifts. Characters will start to find familiar items from their home worlds amidst the mess. The remains of a childhood pet, perhaps. Photographs of loved ones, faces torn almost beyond recognition. It's only once it delivers its final gift that the creature retreats to the trees again: a blood-splattered item of clothing that clearly belongs to the person the character misses the most at the time, alive or dead.
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Or at least that's Mordred's take on it. But she knows that's not exactly right either because she can't really see that person getting wrecked by a wolf. There are other options too, like they're hurt and the wolf is bringing them these things to get their attention, like some sort of dog trying, to help, but that doesn't match with the other things that've been left behind.
“And even if it's not that, it's definitely trying to screw with us by leaving a bunch of weird pictures and crap around.”
She's just assuming that's the wolf, not that it makes a lot of sense for a wolf to have pictures and things like that. But then again, magic and magecraft don't have to make sense to her, they just work, and not being a Caster or mage, she doesn't put too much thought into it.
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"Well, hunt it if you like, but you won't get any help from me." Indeed, the next time he saw the wolf, even if it was at a distance, he was likely to give it a warning. Tsume's inaction had cost the lives of wolves before and he won't do it again.
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“Hey, if somebody else is putting it up to it, I'll teach them a lesson about sending people creepy shit too.”
She's got this. Kind of. There's a confidence in her tone that totally isn't there to hide the fact that the possibility didn't occur to her until just now. But that's fine, she'll just keeping going on her way and try to not think about that one too much. If he's not going to help, why should she put too much stock into it anyways? Thoughts like that are probably a part of why she's not making any progress with this, but that's not something that really occurs to her either.